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How do I optimise GPU and CPU usage?

I'm building an open world zombie game and I need to know how to optimise it to run well on lower end PCs. I'm using tillable textures (TGA, 128x128) for things I want to have detail on and a colour palette for the things I don't mind being mostly plain. The Models are low poly and modular but this is as much as I know on keeping it easy to run on lower end PCs.

Thank you all in advance.

Product Version: UE 4.19
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asked Mar 26 '18 at 01:01 PM in Rendering

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Raiju_
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