Cast dynamic Shadows with Static Mesh
I have a directional light set to stationary in my scene. All objects are set to static, except my trees which are set to movable, because I want them to cast dynamic shadows.
However, I don't want to use volumetric lightmap to light them (I want the same lighting as the rest), so I set the lightmap type to "force surface". The problem is, when I do that, they don't cast dynamic shadows anymore.
Is there a way to cast dynamic shadows (from a stationary light) on movable objects with "force surface" enabled ? (or something that does the same)
This post ask the same question: https://answers.unrealengine.com/questions/276466/no-dynamic-shadow-with-light-as-if-static-on.html
asked Mar 26 '18 at 02:36 PM in Rendering
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