Exclude objects from post processing
Is it possible to exclude an object/skeletal mesh from post processing such as Depth of Field? So far I've googled for few hours now and have found nothing , could somebody help please? Any tutorials or screenshots of how to do it , please post it here , I appreciate it very much.
asked Mar 26 '18 at 02:50 PM in Rendering
This is currently not a feature of Post Processing Volumes. Post processing effects work on your player camera, and not on specific meshes.
answered Mar 26 '18 at 03:07 PM
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