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Exclude objects from post processing

Is it possible to exclude an object/skeletal mesh from post processing such as Depth of Field? So far I've googled for few hours now and have found nothing , could somebody help please? Any tutorials or screenshots of how to do it , please post it here , I appreciate it very much.

Product Version: UE 4.19
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asked Mar 26 '18 at 02:50 PM in Rendering

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Kelvin Wizzle
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Hello Kelvin,

This is currently not a feature of Post Processing Volumes. Post processing effects work on your player camera, and not on specific meshes.

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answered Mar 26 '18 at 03:07 PM

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poke1103
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