"TermBody" lag when calling "Update Instance Transform" on InstancedStaticMeshComponent
This occurs when calling "Update Instance Transform" on an instanced static mesh component. This delay is causing hitches and massive lag. Is there any way I can fix this function up? It is a server function. I hope I am providing enough information to assist with this request.
asked Mar 26 '18 at 02:32 PM in C++ Programming
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