How to stop Particle Spawn for Client
I have a problem, I am working on a two Player VR experience. In this experience each Player has a Pen Tool, for marking specific elements, which kind of works. If the trigger is pressed the particles spawn, if released it should stop spawning.
For the Host Player everything works perfectly but not for the client. The client cant stop spawning particles after pressing the trigger.
I hope someone is able to help me.
asked Mar 26 '18 at 02:35 PM in Blueprint Scripting
Are you using a listen server? Or dedicated servers?
If your particles are not stopping, you should be able to simply call your Stop function (which would also need to be multicasted) in order to stop the particles.
answered Mar 26 '18 at 03:09 PM
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