Decal and Base material slots not displaying correctly
OK, so I'm trying to practice using decals, but the two material slots on the mesh are not showing up simultaneously. I either have concrete with no decal, or a completely transparent object save for said decal. Strangely, it switches to the other material when zoomed in enough. Can anybody tell me what I'm doing wrong here?
asked Mar 26 '18 at 03:56 PM in Rendering
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