Add the ability to receive OnBeginCursorOver through other objects?

There is exist USectionComponent::OnBeginCursorOver event.
Can someone tell me how to recive this event though other static meshes?

Find solution:

  1. Set CurrentClickTraceChannel = ECollisionChannel::_Some_channel_that_you_didn't_use_; in your PlayerController

  2. And then set into your Actor:

    SetCollisionObjectType(ECollisionChannel::Some_channel_that_you_didn’t_use);
    SetCollisionResponseToChannel(ECollisionChannel::Some_channel_that_you_didn’t_use, ECollisionResponse::ECR_Block);