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etermine the position of collision with OnComponentBeginOverlap

Hello. The first character has a sword (StaticMesh component), and the second character - a shield (also StaticMesh component). And we need to know the position of impact of a sword - shield. Now works OnComponentBeginOverlap. But you can not learn Hit location, so you need to use OnComponentHit....surely. But Hit need to use both objects physics ... but they can not use the physics of ... So how do I determine the position of the collision?

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asked Jul 31 '14 at 06:37 PM in Blueprint Scripting

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Banck
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Hi Banck,

I see you made a duplicate of this question. We are going to close this one so that others may focus on the other one here:

https://answers.unrealengine.com/questions/77281/etermine-the-position-of-collision-with-oncomponen.html

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answered Jul 31 '14 at 06:52 PM

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