Etermine the position of collision with OnComponentBeginOverlap

Hello.
The first character has a sword (StaticMesh component), and the second character - a shield (also StaticMesh component).
And we need to know the position of impact of a sword - shield. Now works OnComponentBeginOverlap. But you can not learn Hit location, so you need to use OnComponentHit…surely.
But Hit need to use both objects physics … but they can not use the physics of …
So how do I determine the position of the collision?

Hi ,

I see you made a duplicate of this question. We are going to close this one so that others may focus on the other one here: