What lights to use when
Hi. So this is not for a specific Game right now but i have some questions about lights. First of all let's say i want a bunch of seperate lights in one place or in one room. What light's and settings should i use to make it look the best while not sacrificing performance. Because what i understand now is that static look like garbage, you can only gave 4 stationary lights overlap and that includes the directional light i might use and dynamic lights just have too much of a cost to performance to use in any good way. That is what i understand. So let's say i would want to either have a lot of ceiling lights in a room or maybe i would need to simulate something that looks like an LED strip. How would i go about doing that? Thanks!
asked Mar 26 '18 at 05:05 PM in Using UE4
I think your understanding is wrong: static lighting is not GARBAGE but the BEST/REALISTIC looking lighting in Unreal!! The only one that gives you proper G.I.! Ceiling lights: static lights + build your lights. Led strip: maybe an emissive material + include the emissive in your light bake + build your lights.
answered Mar 26 '18 at 05:16 PM
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