Maya-Unreal FBX imports always in the wrong scale on both side. Why?
I've been trying to figure out why this keeps happening, but on maya, I have set the unit to centimeter, z-up, maya's fbx unit preset to centimeter instead of auto, but everything I import into unreal is always 1/100 scale to what they're supposed to be in maya. I've made sure that the UE4 unit is also centimeter.
If I export an fbx from Unreal and import it in maya, it will be 100 times bigger.
Any ideas what else I should look into?
asked Mar 26 '18 at 07:23 PM in Using UE4
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