I am trying to make a system that will save the players position from the pause menu and load it up by a button that can be navigated from the main menu. My main problem is the loading system, as I don't know what to use as the wildcard. I have tried get Parent, get player Controller, get player Character and none of them work.
My save system seems to be working, but I can't be sure as I need to be able to load the data to test the algorithm. I am relatively new to Unreal 4, so please forgive any unnecessary code and functions, or any seemingly simple mistakes.
asked Mar 26 '18 at 08:13 PM in Blueprint Scripting
Your "Pause Menu" I assume is a widget, so in order to "get" the widget you would need to go to the blueprint where you "created" the widget and right after you create it save it as a reference. Then from this blueprint in your screen shot you would "Cast" to the blueprint that created the widget (player character?) and grab the reference from that BP.
answered Mar 26 '18 at 09:54 PM
Nebula Games Inc
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