How to modify PoseableMeshComponent to support collision?
I found that PoseableMeshComponent doesn't support collision here. I'd like to use PoseableMesh, but I'm not running dynamic physics on these meshes (i.e. they are static within the environment, or kinematic), and would like to support collision for blocking traces, etc.
What would the best way to go about doing this? I would like to keep using PoseableMeshes, as they are light-weight compared to SkeletalMeshes.
asked Mar 26 '18 at 08:52 PM in C++ Programming
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