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How to correctly bake static lights for level streaming?

I am trying to create 9 different lighting scenes in a standard box-like room for VR experimentation purposes using an HTC Vive. I have multiple static lights in each scene. Between scenes, color temperature and light intensity will be varied.

I have set up 9 different sub-maps under a persistent level for each of the lighting conditions. But the rendered output looks like this:

alt text

Does anyone know what I might be doing wrong? I am level streaming the different scenes but the static lights do not seem to bake correctly.

Thanks, Eby

Product Version: UE 4.18
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asked Mar 27 '18 at 01:37 AM in Using UE4

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ebymathew908
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Hi Eby,

Are you using "Lighting Scenarios" properly ?

https://docs.unrealengine.com/en-us/Engine/Rendering/LightingAndShadows/PrecomputedLightingScenarios

Your Persistent Level should be kept as a regular level (in your screenshot, it seems like it is a lighting scenario as the "sun" icon is shown on its side), and all other sub-levels should be converted to lighting scenarios ( with the "Sun" Icon toggled). Also, did you make sure every light you use are in the proper level ?

It should look like this:

alt text

To build lights, you can either build only one scenario at a time by only showing one level, or you can build all at once by making all scenarios visible.

That's the only thing I can think of based on your screenshot.

Regards, Ben.

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answered Mar 27 '18 at 12:16 PM

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Benoit.Javel
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