Is there an event for when a widget enters the screen space
When an actor's widget component is set to screen space the tick is active when on screen and stops when the widget is no longer on the screen. This is how I want it so the tick isn't running when the widget is not on screen.
Is there an event or a way to trigger when the widget enters the screen (like what ever is triggering the tick to activated/deactivated)?
What I want is when the widget enters the screen for an event to fire so it will update any info that happened when the widget was off screen. I can achieve this with the tick or bindings, but I'm trying to optimize away from per frame changes on some things.
asked Mar 27 '18 at 04:39 AM in Rendering
Hi If I'm not mistaken, the Event Construct in the widget blueprint fires when the widget is added to viewport. There is an Event Destruct too which fires when the widget is removed from the viewport
answered Mar 27 '18 at 07:21 AM
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