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How to make a HTTP server?

I do know how to make HTTP request after learning from tutorials. I wonder how to write a http server that any classes can make use of it. For example, in my class A, I need to get a jsonobject, I want the member function of the class "Http server" to return the json object. But how? The most confusing point is about Request->OnProcessRequestComplete().BindRaw(this, &HttpServer::OnResponseReceived); In OnResponseRecieved()I'm sure that the http request is completed, but in other function I know nothing. I can return nothing in OnResponseRecieved(). Maybe I can use TFunction to make my own callback fucntion in Class A, but it's too complicated for me. Please give me some information, Thank you.

Product Version: UE 4.18
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asked Mar 27 '18 at 07:01 AM in C++ Programming

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avatar image toni.alatalo Mar 27 '18 at 09:10 AM

The question title is confusing because 'HTTP server' usually means a, well, http server .. one that replies to requests. Whereas you want a http request maker, so client use and not server. You could call it a http request manager or something instead.

avatar image langlangking Apr 13 '18 at 03:16 AM

Thank you, I know little about networking.

avatar image egoldv Apr 20 '18 at 09:18 PM

You could look into several libraries: 1. Overview | POCO C++ Libraries 2. Boost.Asio - 1.55.0

Take some information from this thread http://www.cplusplus.com/forum/unices/127682/ or from AnswerShark site, where you can find many homework answers. Of course, it's important to determine for what functions the server will be used.

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Sorry for my confusing title. If someone has same problem, well now I am using Unreal Delegates.

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answered Apr 13 '18 at 03:17 AM

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