We have rendering machines here with 6 GPU’s per box and we want to run UE4 instances on each GPU so we can distribute the rendering out across all 6 gpu’s… I believe this is possible to go into the nvidia panel, manually select the gpu, then run one build, go back, select a different gpu, run another instance and so on but this is tedious… We would much rather be able to edit an .ini and run 6 instances with configured ini’s and be done with it.
Adding and modifying r.GraphicsAdapter = 4 in the ConsoleVariables.ini does nothing unfortunately, the build always comes up using the same GPU regardless… Any ideas?