How to specify gpu on runtime for packaged build
We have rendering machines here with 6 GPU's per box and we want to run UE4 instances on each GPU so we can distribute the rendering out across all 6 gpu's.. I believe this is possible to go into the nvidia panel, manually select the gpu, then run one build, go back, select a different gpu, run another instance and so on but this is tedious.. We would much rather be able to edit an .ini and run 6 instances with configured ini's and be done with it.
Adding and modifying r.GraphicsAdapter = 4 in the ConsoleVariables.ini does nothing unfortunately, the build always comes up using the same GPU regardless.. Any ideas?
asked Mar 27 '18 at 04:11 PM in Packaging & Deployment
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