Modifying Sound Files after Packaging
Hello everyone, I'm working on a project for 3 months, some of my friends are gonna help me with the sound effects and musics but they will be working simultaneously while I create the game. So, they want to try their sound effects when they produce by modifying the packaged game files.
Without using a .pak file when I package the game, I managed to seperate contents of game but they are all in .uasset format, do any of you might know how to modify these .uasset files from outside and make the game read them without crashing itself?
Simply, I just want to change a sound file in packaged game manually without using the engine itself
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