Modifying Sound Files after Packaging

Hello everyone, I’m working on a project for 3 months, some of my friends are gonna help me with the sound effects and musics but they will be working simultaneously while I create the game. So, they want to try their sound effects when they produce by modifying the packaged game files.

Without using a .pak file when I package the game, I managed to seperate contents of game but they are all in .uasset format, do any of you might know how to modify these .uasset files from outside and make the game read them without crashing itself?

Simply, I just want to change a sound file in packaged game manually without using the engine itself

Hello, Did you ever have any luck with this? I would really appreciate your help if so! :slight_smile:

THANKS…

Hello guys, any news on this?

Sorry guys. It has been almost 2 years we educated ourselves with the sound guy who worked on that project how to use UE built-in sound stuff. No luck with the outside manipulation of the files.