x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Smoothly returning control rotation with delta to original rotation while aiming

Hi,

I have a recoil system that adds recoil in form of control rotation and it works great but I want to return the rotation to where I would aim WITHOUT the recoil I added (much like CS:GO where the aim "cools down"). I have the added recoil saved as a rotation delta but I have problems with interpolating it back because I still want to be able to aim while it's returning. I have everything, just the interpolation doesn't seem to work as you can see.

Here is what I want without interpolation: alt text

These are the variables I can work with:

  • The delta rotation (total recoil added during shooting)

  • "Origin" Control Rotation without recoil which still gets updated while aiming

  • obviously current control rotation of my pawn

I tried interpolating the delta to zero and and adding it to the origin control rotation but when I set the new delta rotation from the RInterpTo it jitters the camera a lot and is way to fast, no matter how low I set the Interp Speed. When I use lerp with a timeline it somehow inverts the control pitch, so I can't aim while it is returning. alt text You can't see that well but it jitters a lot and the control pitch is inverted again (I aim down when I pull my mouse up). alt text

The "Add Rotators" Node is made by myself, it just adds the floats because I don't want to combine the rotators.

Product Version: UE 4.19
Tags:
more ▼

asked Mar 27 '18 at 02:46 PM in Blueprint Scripting

avatar image

shinnen
26 5 2

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question