Can Epic release the PDB files for each official Editor build?
I have a unique question, wasn't quite sure where to put it so I put it here.
As it stands whenever a developer has an editor crash, it can be very difficult to figure out what the cause is without all of the PDB files from each editor release. We do not distribute a custom built editor to our developers, but instead have them use the Epic released editor. This means that if the editor crashes, in the dump file I can only see the stack of our game code, or that code which is in UE4Editor.pdb (not much).
Here is an example of what I can see using only my game's PDB along with the primary editor PDB, and where having the other PDB's (such as UE4Editor-Core.pdb, UE4Editor-OnlineSubsystemUtils.pdb, UE4Editor-Engine.pdb, ...) could help me precisely figure out the issue:
From what I can tell from how your "SymbolDebugger" tool works, epic stores their PDB files in version control to allow for analyzing crash dump's from any of their builds. Basically what I am asking is if it were possible with each release for Epic to host their PDB files for that build, in the same way they host the source build dependencies.
answered Aug 04 '14 at 09:08 PM
Tim Hobson ♦♦ STAFF
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