UE 4.19 iOS webbrowserwidget failed to load

Hey there,

I tried to implement the webbrowserwidget into my iOS app,
but it failed to load when launching on device.
There are no errors in the log files, but a popup on my test device:
Message
Plugin “webbrowserwidget” failed to load because module “WebBrowserWidget” could not be found.

All I’ve done was enabling the plugin, adding a webbrowserwidget to my user widget
and adding following line to my additional plist data:

<key>NSAppTransportSecurity</key><dict><key>NSAllowsArbitraryLoads</key><true/></dict>

Project is a clear c++ project with some ar functionality.
Worked in 4.18 but 4.19 seems to be broken.

Best regards

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks