How to check if 2 keys are pressed at the same time in blueprint?

Easier if you create an input in the project settings, as you can add the modifier there.

Then you can just call it the same way you’d call a raw input event.

And that way if you change the input method the logic in the blueprint will still work.

Hello, I was wondering how do I check if 2 keys are being used at the same time in a blueprint? This is what I have so far:

I’m trying to make it so when you press left control + mouse wheel down / up it will zoom in/out of your character.

Thank you!

No worries, it’s a good idea to mark this as answered so if someone else comes across it they will find the accepted answer.