Every time I open I try to open the map it crashes. I have no idea what is wrong. Below is the crash report.
Log file open, 03/27/18 19:33:51
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VSPerf140.dll’ (GetLastError=126)
LogWindows: File ‘VSPerf140.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogInit: Display: Running engine for game: restart
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(1584815427) SRandInit(1584815428).
LogInit: Read version file with build ID ‘3709383’
LogInit: Overriding engine version to CL 3832480, compatible CL 3709383
LogInit: Registered custom module enumerator with build ID ‘3709383’
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.151428
LogD3D11RHI: Aftermath initialized
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3709383).
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Plugin shader directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
LogPluginManager: Mapping shader source directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.18-CL-3832480
LogInit: Engine Version: 4.18.3-3832480+++UE4+Release-4.18
LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18
LogInit: Net CL: 3709383
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12
LogInit: Compiled (64-bit): Jan 12 2018 02:04:55
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.18
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2018.03.28-00.33.52:188][ 0]LogInit: Selected Device Profile: [Windows]
[2018.03.28-00.33.52:188][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2018.03.28-00.33.52:198][ 0]LogInit: Computer: DESKTOP-H7H7QFO
[2018.03.28-00.33.52:198][ 0]LogInit: User:
[2018.03.28-00.33.52:198][ 0]LogInit: CPU Page size=4096, Cores=4
[2018.03.28-00.33.52:198][ 0]LogInit: High frequency timer resolution =4.101569 MHz
[2018.03.28-00.33.52:198][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
[2018.03.28-00.33.52:198][ 0]LogMemory: Platform Memory Stats for Windows
[2018.03.28-00.33.52:198][ 0]LogMemory: Process Physical Memory: 276.07 MB used, 276.07 MB peak
[2018.03.28-00.33.52:198][ 0]LogMemory: Process Virtual Memory: 273.71 MB used, 273.71 MB peak
[2018.03.28-00.33.52:198][ 0]LogMemory: Physical Memory: 4619.30 MB used, 28081.93 MB free, 32701.23 MB total
[2018.03.28-00.33.52:198][ 0]LogMemory: Virtual Memory: 681.91 MB used, 28081.93 MB free, 134217728.00 MB total
[2018.03.28-00.33.52:300][ 0]LogInit: Using OS detected language (en-US).
[2018.03.28-00.33.52:300][ 0]LogInit: Using OS detected locale (en-US).
[2018.03.28-00.33.52:302][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2018.03.28-00.33.52:580][ 0]LogInit: Setting process to per monitor DPI aware
[2018.03.28-00.33.52:739][ 0]LogD3D11RHI: D3D11 adapters:
[2018.03.28-00.33.52:771][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1070’ (Feature Level 11_0)
[2018.03.28-00.33.52:771][ 0]LogD3D11RHI: 8088/0/16350 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2018.03.28-00.33.52:773][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2018.03.28-00.33.52:773][ 0]LogD3D11RHI: 0/0/16350 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.03.28-00.33.52:773][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.03.28-00.33.52:777][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2018.03.28-00.33.52:777][ 0]LogD3D11RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for “GPU Device Id”)
[2018.03.28-00.33.52:777][ 0]LogWindows: EnumDisplayDevices:
[2018.03.28-00.33.52:777][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 1070’ (P:1 D:1)
[2018.03.28-00.33.52:777][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2018.03.28-00.33.52:777][ 0]LogWindows: 2. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2018.03.28-00.33.52:777][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2018.03.28-00.33.52:777][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2018.03.28-00.33.52:777][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070
[2018.03.28-00.33.52:777][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2018.03.28-00.33.52:777][ 0]LogD3D11RHI: Driver Date: Unknown
[2018.03.28-00.33.52:777][ 0]LogRHI: Texture pool is 5661 MB (70% of 8088 MB)
[2018.03.28-00.33.52:799][ 0]LogD3D11RHI: Async texture creation enabled
[2018.03.28-00.33.52:836][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2018.03.28-00.33.52:878][ 0]LogShaderCompilers: Guid format shader working directory is 36 characters bigger than the processId version (E:/restart/Intermediate/Shaders/WorkingDirectory/1592/).
[2018.03.28-00.33.52:878][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users//AppData/Local/Temp/UnrealShaderWorkingDir/7B6585D74959C3EA887C92B2F59EF7CA/’.
[2018.03.28-00.33.52:878][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2018.03.28-00.33.53:500][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2018.03.28-00.33.53:537][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2018.03.28-00.33.53:573][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2018.03.28-00.33.53:611][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2018.03.28-00.33.53:648][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
[2018.03.28-00.33.53:684][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2018.03.28-00.33.53:721][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2018.03.28-00.33.53:757][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2018.03.28-00.33.53:789][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2018.03.28-00.33.53:824][ 0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
[2018.03.28-00.33.53:860][ 0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform
[2018.03.28-00.33.53:895][ 0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform
[2018.03.28-00.33.53:930][ 0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
[2018.03.28-00.33.53:965][ 0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
[2018.03.28-00.33.54:036][ 0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform
[2018.03.28-00.33.54:036][ 0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
[2018.03.28-00.33.54:072][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.03.28-00.33.54:100][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2018.03.28-00.33.54:169][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2018.03.28-00.33.54:188][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2018.03.28-00.33.54:224][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2018.03.28-00.33.54:260][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2018.03.28-00.33.54:296][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2018.03.28-00.33.54:334][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2018.03.28-00.33.54:334][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2018.03.28-00.33.54:905][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2018.03.28-00.33.54:959][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 78MB C:/Users//AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
[2018.03.28-00.33.54:959][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users//AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc
[2018.03.28-00.33.54:959][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/restart/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2018.03.28-00.33.54:959][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2018.03.28-00.33.54:959][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/restart/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2018.03.28-00.33.54:959][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2018.03.28-00.33.54:971][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2018.03.28-00.33.54:982][ 0]LogDerivedDataCache: Using Local data cache path C:/Users//AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2018.03.28-00.33.54:990][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2018.03.28-00.33.54:991][ 0]LogSlate: Using Freetype 2.6.0
[2018.03.28-00.33.54:991][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.03.28-00.33.54:991][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.03.28-00.33.55:243][ 0]LogInit: Selected Device Profile: [Windows]
[2018.03.28-00.33.55:478][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2018.03.28-00.33.55:511][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2018.03.28-00.33.55:511][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2018.03.28-00.33.55:511][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2018.03.28-00.33.55:511][ 0]LogMeshReduction: No automatic mesh merging module available
[2018.03.28-00.33.55:511][ 0]LogMeshMerging: No automatic mesh merging module available
[2018.03.28-00.33.55:531][ 0]LogNetVersion: restart , NetCL: 3709383, EngineNetVer: 2, GameNetVer: 0 (Checksum: 3039030627)
[2018.03.28-00.33.55:653][ 0]LogAssetRegistry: FAssetRegistry took 0.0245 seconds to start up
[2018.03.28-00.33.56:044][ 0]LogLinker: Warning: Failed to read package file summary, the file “E:/restart/Content/aaa/HorrorContent/AI/Content/test_BuiltData.uasset” is too small (0 bytes, expected at least 32 bytes)
[2018.03.28-00.33.56:044][ 0]LogPackageLocalizationCache: Processed 7 localized package path(s) for 2 prioritized culture(s) in 0.054833 seconds
[2018.03.28-00.33.56:048][ 0]LogUObjectArray: 35871 objects as part of root set at end of initial load.
[2018.03.28-00.33.56:048][ 0]LogUObjectAllocator: 7363928 out of 0 bytes used by permanent object pool.
[2018.03.28-00.33.56:048][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2018.03.28-00.33.56:093][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2018.03.28-00.33.58:090][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2018.03.28-00.33.58:124][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2018.03.28-00.33.58:755][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2018.03.28-00.33.59:142][ 0]SourceControl: Source control is disabled
[2018.03.28-00.33.59:142][ 0]SourceControl: Source control is disabled
[2018.03.28-00.33.59:183][ 0]SourceControl: Source control is disabled
[2018.03.28-00.33.59:223][ 0]SourceControl: Source control is disabled
[2018.03.28-00.33.59:827][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2018.03.28-00.34.00:026][ 0]LogOcInput: OculusInput pre-init called
[2018.03.28-00.34.00:252][ 0]LogEngine: Initializing Engine…
[2018.03.28-00.34.00:253][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2018.03.28-00.34.00:401][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2018.03.28-00.34.00:401][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2018.03.28-00.34.00:510][ 0]LogAIModule: Creating AISystem for world Untitled
[2018.03.28-00.34.00:518][ 0]LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2018.03.28-00.34.00:529][ 0]LogInit: FAudioDevice initialized.
[2018.03.28-00.34.00:594][ 0]LogDerivedDataCache: Saved boot cache 0.06s 78MB C:/Users//AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
[2018.03.28-00.34.00:599][ 0]LogInit: Texture streaming: Enabled
[2018.03.28-00.34.00:670][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2018.03.28-00.34.00:670][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={3D7E5CB7-4986-98C6-697C-489849607BF7}
[2018.03.28-00.34.00:763][ 0]LogInit: Transaction tracking system initialized
[2018.03.28-00.34.00:995][ 0]BlueprintLog: New page: Editor Load
[2018.03.28-00.34.01:784][ 0]LocalizationService: Localization service is disabled
[2018.03.28-00.34.02:456][ 0]LogConsoleResponse: Display:
[2018.03.28-00.34.02:588][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2018.03.28-00.34.02:588][ 0]LogCook: Display: Mobile HDR setting 1
[2018.03.28-00.34.02:588][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2018.03.28-00.34.03:466][ 0]LogFileCache: Scanning file cache for directory ‘E:/restart/Content/’ took 0.12s
[2018.03.28-00.34.03:466][ 0]SourceControl: Source control is disabled
[2018.03.28-00.34.03:466][ 0]Cmd: MAP LOAD FILE=“E:/restart/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2018.03.28-00.34.03:466][ 0]LogEditorServer: Warning: Can’t find file ‘E:/restart/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap’
[2018.03.28-00.34.03:466][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2018.03.28-00.34.03:497][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 30.824ms to complete.
[2018.03.28-00.34.03:497][ 0]LogFileHelpers: Loading map ‘ThirdPersonExampleMap’ took 0.031
[2018.03.28-00.34.03:614][ 0]LogCollectionManager: Loaded 0 collections in 0.001270 seconds
[2018.03.28-00.34.03:679][ 0]LogFileCache: Scanning file cache for directory ‘E:/restart/Saved/Collections/’ took 0.01s
[2018.03.28-00.34.03:679][ 0]LogFileCache: Scanning file cache for directory ‘E:/restart/Content/Developers//Collections/’ took 0.01s
[2018.03.28-00.34.03:679][ 0]LogFileCache: Scanning file cache for directory ‘E:/restart/Content/Collections/’ took 0.01s
[2018.03.28-00.34.03:679][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
[2018.03.28-00.34.03:685][ 0]LogContentBrowser: Native class hierarchy populated in 0.0057 seconds. Added 2363 classes and 519 folders.
[2018.03.28-00.34.03:730][ 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0002 seconds. Added 0 classes and 0 folders.
[2018.03.28-00.34.03:759][ 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0002 seconds. Added 0 classes and 0 folders.
[2018.03.28-00.34.03:790][ 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0002 seconds. Added 1 classes and 2 folders.
[2018.03.28-00.34.03:801][ 0]LogSlate: Took 0.000165 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2018.03.28-00.34.03:802][ 0]LogSlate: Took 0.000143 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2018.03.28-00.34.03:805][ 0]LogSlate: Took 0.000125 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2018.03.28-00.34.03:870][ 0]LogRenderer: Reallocating scene render targets to support 1140x492 Format 10 NumSamples 1 (Frame:1).
[2018.03.28-00.34.03:979][ 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0002 seconds. Added 1 classes and 2 folders.
[2018.03.28-00.34.03:979][ 0]LogLoad: (Engine Initialization) Total time: 13.64 seconds
[2018.03.28-00.34.03:979][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2018.03.28-00.34.03:979][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
[2018.03.28-00.34.04:356][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2018.03.28-00.34.04:419][ 0]LogRenderer: Reallocating scene render targets to support 1140x508 Format 10 NumSamples 1 (Frame:3).
[2018.03.28-00.34.04:419][ 0]LogSlate: Took 0.000193 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
[2018.03.28-00.34.04:651][ 1]LogFileCache: Retrieving MD5 hashes for directory ‘E:/restart/Content/’ took 0.32s
[2018.03.28-00.34.10:329][ 18]LogAssetRegistry: Asset discovery search completed in 14.6978 seconds
[2018.03.28-00.34.10:391][ 18]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
[2018.03.28-00.34.10:391][ 18]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000068 seconds (updated 0 objects)
[2018.03.28-00.34.36:897][937]LogSlate: Took 0.000100 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
[2018.03.28-00.34.37:063][937]LogLinker: Warning: Can’t find file ‘/Game/Stormtrooper6’
[2018.03.28-00.34.37:063][937]LogLinker: Warning: Can’t find file for asset ‘/Game/Stormtrooper6’ while loading E:/restart/Content/stormyyled.uasset.
[2018.03.28-00.34.37:063][937]LoadErrors: Error: /Game/stormyyled : Can’t find file for asset. /Game/Stormtrooper6
[2018.03.28-00.34.37:064][937]LogLinker: Warning: Can’t find file ‘/Game/Stormtrooper6’
[2018.03.28-00.34.37:064][937]LogLinker: Warning: Can’t find file for asset ‘/Game/Stormtrooper6’ while loading E:/restart/Content/stormyyled.uasset.
[2018.03.28-00.34.37:064][937]LogLinker: Warning: Can’t find file ‘/Game/stormyyled_Cube_PhysicsAsset’
[2018.03.28-00.34.37:064][937]LogLinker: Warning: Can’t find file for asset ‘/Game/stormyyled_Cube_PhysicsAsset’ while loading E:/restart/Content/stormyyled.uasset.
[2018.03.28-00.34.37:064][937]LoadErrors: Error: /Game/stormyyled : Can’t find file for asset. /Game/stormyyled_Cube_PhysicsAsset
[2018.03.28-00.34.37:064][937]LogLinker: Warning: Can’t find file ‘/Game/stormyyled_Cube_Skeleton’
[2018.03.28-00.34.37:064][937]LogLinker: Warning: Can’t find file for asset ‘/Game/stormyyled_Cube_Skeleton’ while loading E:/restart/Content/stormyyled.uasset.
[2018.03.28-00.34.37:064][937]LoadErrors: Error: /Game/stormyyled : Can’t find file for asset. /Game/stormyyled_Cube_Skeleton
[2018.03.28-00.34.37:064][937]LogLinker: Warning: Can’t find file ‘/Game/stormyyled_Stormtrooper_001_PhysicsAsset’
[2018.03.28-00.34.37:064][937]LogLinker: Warning: Can’t find file for asset ‘/Game/stormyyled_Stormtrooper_001_PhysicsAsset’ while loading E:/restart/Content/stormyyled.uasset.
[2018.03.28-00.34.37:064][937]LoadErrors: Error: /Game/stormyyled : Can’t find file for asset. /Game/stormyyled_Stormtrooper_001_PhysicsAsset
[2018.03.28-00.34.37:065][937]LogLinker: Warning: Can’t find file ‘/Game/stormyyled_Cube_PhysicsAsset’
[2018.03.28-00.34.37:065][937]LogLinker: Warning: Can’t find file for asset ‘/Game/stormyyled_Cube_PhysicsAsset’ while loading E:/restart/Content/stormyyled.uasset.
[2018.03.28-00.34.37:066][937]LogLinker: Warning: Can’t find file ‘/Game/stormyyled_Stormtrooper_001_PhysicsAsset’
[2018.03.28-00.34.37:066][937]LogLinker: Warning: Can’t find file for asset ‘/Game/stormyyled_Stormtrooper_001_PhysicsAsset’ while loading E:/restart/Content/stormyyled.uasset.
[2018.03.28-00.34.37:066][937]LogLinker: Warning: Can’t find file ‘/Game/stormyyled_Cube_Skeleton’
[2018.03.28-00.34.37:066][937]LogLinker: Warning: Can’t find file for asset ‘/Game/stormyyled_Cube_Skeleton’ while loading E:/restart/Content/stormyyled.uasset.
[2018.03.28-00.34.37:904][937]LogSlate: Took 0.000134 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2018.03.28-00.34.38:550][937]LogLinker: Warning: Can’t find file ‘/Game/stormyyled_Cube_Skeleton’
[2018.03.28-00.34.38:550][937]LoadErrors: Failed to load /Game/stormyyled_Cube_Skeleton.stormyyled_Cube_Skeleton Referenced by stormyyled_Cube
[2018.03.28-00.34.38:550][937]LogLinker: Warning: Can’t find file for asset ‘/Game/stormyyled_Cube_Skeleton’ while loading NULL.
[2018.03.28-00.34.38:550][937]LogLinker: Warning: Can’t find file ‘/Game/stormyyled_Cube_PhysicsAsset’
[2018.03.28-00.34.38:550][937]LoadErrors: Failed to load /Game/stormyyled_Cube_PhysicsAsset.stormyyled_Cube_PhysicsAsset Referenced by stormyyled_Cube
[2018.03.28-00.34.38:550][937]LogLinker: Warning: Can’t find file for asset ‘/Game/stormyyled_Cube_PhysicsAsset’ while loading NULL.
[2018.03.28-00.34.38:550][937]LogLinker: Warning: Can’t find file ‘/Game/stormyyled_Stormtrooper_001_PhysicsAsset’
[2018.03.28-00.34.38:550][937]LoadErrors: Failed to load /Game/stormyyled_Stormtrooper_001_PhysicsAsset.stormyyled_Stormtrooper_001_PhysicsAsset Referenced by stormyyled_Stormtrooper_001
[2018.03.28-00.34.38:550][937]LogLinker: Warning: Can’t find file for asset ‘/Game/stormyyled_Stormtrooper_001_PhysicsAsset’ while loading NULL.
[2018.03.28-00.34.38:550][937]LogLinker: Warning: Can’t find file ‘/Game/Stormtrooper6’
[2018.03.28-00.34.38:551][937]LoadErrors: Failed to load /Game/Stormtrooper6.Stormtrooper6 Referenced by stormyyled_Stormtrooper_001
[2018.03.28-00.34.38:551][937]LogLinker: Warning: Can’t find file for asset ‘/Game/Stormtrooper6’ while loading NULL.
[2018.03.28-00.34.38:667][937]LogWindows: Windows GetLastError: The operation completed successfully. (0)