Map Crashes when loading up

Every time I open I try to open the map it crashes. I have no idea what is wrong. Below is the crash report.

Log file open, 03/27/18 19:33:51
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VSPerf140.dll’ (GetLastError=126)
LogWindows: File ‘VSPerf140.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogInit: Display: Running engine for game: restart
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(1584815427) SRandInit(1584815428).
LogInit: Read version file with build ID ‘3709383’
LogInit: Overriding engine version to CL 3832480, compatible CL 3709383
LogInit: Registered custom module enumerator with build ID ‘3709383’
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.151428
LogD3D11RHI: Aftermath initialized
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3709383).
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Plugin shader directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
LogPluginManager: Mapping shader source directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.18-CL-3832480
LogInit: Engine Version: 4.18.3-3832480+++UE4+Release-4.18
LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18
LogInit: Net CL: 3709383
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12
LogInit: Compiled (64-bit): Jan 12 2018 02:04:55
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.18
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2018.03.28-00.33.52:188][ 0]LogInit: Selected Device Profile: [Windows]
[2018.03.28-00.33.52:188][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2018.03.28-00.33.52:198][ 0]LogInit: Computer: DESKTOP-H7H7QFO
[2018.03.28-00.33.52:198][ 0]LogInit: User:
[2018.03.28-00.33.52:198][ 0]LogInit: CPU Page size=4096, Cores=4
[2018.03.28-00.33.52:198][ 0]LogInit: High frequency timer resolution =4.101569 MHz
[2018.03.28-00.33.52:198][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
[2018.03.28-00.33.52:198][ 0]LogMemory: Platform Memory Stats for Windows
[2018.03.28-00.33.52:198][ 0]LogMemory: Process Physical Memory: 276.07 MB used, 276.07 MB peak
[2018.03.28-00.33.52:198][ 0]LogMemory: Process Virtual Memory: 273.71 MB used, 273.71 MB peak
[2018.03.28-00.33.52:198][ 0]LogMemory: Physical Memory: 4619.30 MB used, 28081.93 MB free, 32701.23 MB total
[2018.03.28-00.33.52:198][ 0]LogMemory: Virtual Memory: 681.91 MB used, 28081.93 MB free, 134217728.00 MB total
[2018.03.28-00.33.52:300][ 0]LogInit: Using OS detected language (en-US).
[2018.03.28-00.33.52:300][ 0]LogInit: Using OS detected locale (en-US).
[2018.03.28-00.33.52:302][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2018.03.28-00.33.52:580][ 0]LogInit: Setting process to per monitor DPI aware
[2018.03.28-00.33.52:739][ 0]LogD3D11RHI: D3D11 adapters:
[2018.03.28-00.33.52:771][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1070’ (Feature Level 11_0)
[2018.03.28-00.33.52:771][ 0]LogD3D11RHI: 8088/0/16350 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2018.03.28-00.33.52:773][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2018.03.28-00.33.52:773][ 0]LogD3D11RHI: 0/0/16350 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.03.28-00.33.52:773][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.03.28-00.33.52:777][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2018.03.28-00.33.52:777][ 0]LogD3D11RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for “GPU Device Id”)
[2018.03.28-00.33.52:777][ 0]LogWindows: EnumDisplayDevices:
[2018.03.28-00.33.52:777][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 1070’ (P:1 D:1)
[2018.03.28-00.33.52:777][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2018.03.28-00.33.52:777][ 0]LogWindows: 2. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2018.03.28-00.33.52:777][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2018.03.28-00.33.52:777][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2018.03.28-00.33.52:777][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070
[2018.03.28-00.33.52:777][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2018.03.28-00.33.52:777][ 0]LogD3D11RHI: Driver Date: Unknown
[2018.03.28-00.33.52:777][ 0]LogRHI: Texture pool is 5661 MB (70% of 8088 MB)
[2018.03.28-00.33.52:799][ 0]LogD3D11RHI: Async texture creation enabled
[2018.03.28-00.33.52:836][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2018.03.28-00.33.52:878][ 0]LogShaderCompilers: Guid format shader working directory is 36 characters bigger than the processId version (E:/restart/Intermediate/Shaders/WorkingDirectory/1592/).
[2018.03.28-00.33.52:878][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users//AppData/Local/Temp/UnrealShaderWorkingDir/7B6585D74959C3EA887C92B2F59EF7CA/’.
[2018.03.28-00.33.52:878][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2018.03.28-00.33.53:500][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2018.03.28-00.33.53:537][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2018.03.28-00.33.53:573][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2018.03.28-00.33.53:611][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2018.03.28-00.33.53:648][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
[2018.03.28-00.33.53:684][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2018.03.28-00.33.53:721][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2018.03.28-00.33.53:757][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2018.03.28-00.33.53:789][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2018.03.28-00.33.53:824][ 0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
[2018.03.28-00.33.53:860][ 0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform
[2018.03.28-00.33.53:895][ 0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform
[2018.03.28-00.33.53:930][ 0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
[2018.03.28-00.33.53:965][ 0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
[2018.03.28-00.33.54:036][ 0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform
[2018.03.28-00.33.54:036][ 0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
[2018.03.28-00.33.54:072][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.03.28-00.33.54:100][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2018.03.28-00.33.54:169][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2018.03.28-00.33.54:188][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2018.03.28-00.33.54:224][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2018.03.28-00.33.54:260][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2018.03.28-00.33.54:296][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2018.03.28-00.33.54:334][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2018.03.28-00.33.54:334][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2018.03.28-00.33.54:905][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2018.03.28-00.33.54:959][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 78MB C:/Users//AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
[2018.03.28-00.33.54:959][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users//AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc
[2018.03.28-00.33.54:959][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/restart/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2018.03.28-00.33.54:959][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2018.03.28-00.33.54:959][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/restart/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2018.03.28-00.33.54:959][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2018.03.28-00.33.54:971][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2018.03.28-00.33.54:982][ 0]LogDerivedDataCache: Using Local data cache path C:/Users//AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2018.03.28-00.33.54:990][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2018.03.28-00.33.54:991][ 0]LogSlate: Using Freetype 2.6.0
[2018.03.28-00.33.54:991][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.03.28-00.33.54:991][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.03.28-00.33.55:243][ 0]LogInit: Selected Device Profile: [Windows]
[2018.03.28-00.33.55:478][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2018.03.28-00.33.55:511][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2018.03.28-00.33.55:511][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2018.03.28-00.33.55:511][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2018.03.28-00.33.55:511][ 0]LogMeshReduction: No automatic mesh merging module available
[2018.03.28-00.33.55:511][ 0]LogMeshMerging: No automatic mesh merging module available
[2018.03.28-00.33.55:531][ 0]LogNetVersion: restart , NetCL: 3709383, EngineNetVer: 2, GameNetVer: 0 (Checksum: 3039030627)
[2018.03.28-00.33.55:653][ 0]LogAssetRegistry: FAssetRegistry took 0.0245 seconds to start up
[2018.03.28-00.33.56:044][ 0]LogLinker: Warning: Failed to read package file summary, the file “E:/restart/Content/aaa/HorrorContent/AI/Content/test_BuiltData.uasset” is too small (0 bytes, expected at least 32 bytes)
[2018.03.28-00.33.56:044][ 0]LogPackageLocalizationCache: Processed 7 localized package path(s) for 2 prioritized culture(s) in 0.054833 seconds
[2018.03.28-00.33.56:048][ 0]LogUObjectArray: 35871 objects as part of root set at end of initial load.
[2018.03.28-00.33.56:048][ 0]LogUObjectAllocator: 7363928 out of 0 bytes used by permanent object pool.
[2018.03.28-00.33.56:048][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2018.03.28-00.33.56:093][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2018.03.28-00.33.58:090][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2018.03.28-00.33.58:124][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2018.03.28-00.33.58:755][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2018.03.28-00.33.59:142][ 0]SourceControl: Source control is disabled
[2018.03.28-00.33.59:142][ 0]SourceControl: Source control is disabled
[2018.03.28-00.33.59:183][ 0]SourceControl: Source control is disabled
[2018.03.28-00.33.59:223][ 0]SourceControl: Source control is disabled
[2018.03.28-00.33.59:827][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2018.03.28-00.34.00:026][ 0]LogOcInput: OculusInput pre-init called
[2018.03.28-00.34.00:252][ 0]LogEngine: Initializing Engine…
[2018.03.28-00.34.00:253][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2018.03.28-00.34.00:401][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2018.03.28-00.34.00:401][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2018.03.28-00.34.00:510][ 0]LogAIModule: Creating AISystem for world Untitled
[2018.03.28-00.34.00:518][ 0]LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2018.03.28-00.34.00:529][ 0]LogInit: FAudioDevice initialized.
[2018.03.28-00.34.00:594][ 0]LogDerivedDataCache: Saved boot cache 0.06s 78MB C:/Users//AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
[2018.03.28-00.34.00:599][ 0]LogInit: Texture streaming: Enabled
[2018.03.28-00.34.00:670][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2018.03.28-00.34.00:670][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={3D7E5CB7-4986-98C6-697C-489849607BF7}
[2018.03.28-00.34.00:763][ 0]LogInit: Transaction tracking system initialized
[2018.03.28-00.34.00:995][ 0]BlueprintLog: New page: Editor Load
[2018.03.28-00.34.01:784][ 0]LocalizationService: Localization service is disabled
[2018.03.28-00.34.02:456][ 0]LogConsoleResponse: Display:
[2018.03.28-00.34.02:588][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2018.03.28-00.34.02:588][ 0]LogCook: Display: Mobile HDR setting 1
[2018.03.28-00.34.02:588][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2018.03.28-00.34.03:466][ 0]LogFileCache: Scanning file cache for directory ‘E:/restart/Content/’ took 0.12s
[2018.03.28-00.34.03:466][ 0]SourceControl: Source control is disabled
[2018.03.28-00.34.03:466][ 0]Cmd: MAP LOAD FILE=“E:/restart/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2018.03.28-00.34.03:466][ 0]LogEditorServer: Warning: Can’t find file ‘E:/restart/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap’
[2018.03.28-00.34.03:466][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2018.03.28-00.34.03:497][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 30.824ms to complete.
[2018.03.28-00.34.03:497][ 0]LogFileHelpers: Loading map ‘ThirdPersonExampleMap’ took 0.031
[2018.03.28-00.34.03:614][ 0]LogCollectionManager: Loaded 0 collections in 0.001270 seconds
[2018.03.28-00.34.03:679][ 0]LogFileCache: Scanning file cache for directory ‘E:/restart/Saved/Collections/’ took 0.01s
[2018.03.28-00.34.03:679][ 0]LogFileCache: Scanning file cache for directory ‘E:/restart/Content/Developers//Collections/’ took 0.01s
[2018.03.28-00.34.03:679][ 0]LogFileCache: Scanning file cache for directory ‘E:/restart/Content/Collections/’ took 0.01s
[2018.03.28-00.34.03:679][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
[2018.03.28-00.34.03:685][ 0]LogContentBrowser: Native class hierarchy populated in 0.0057 seconds. Added 2363 classes and 519 folders.
[2018.03.28-00.34.03:730][ 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0002 seconds. Added 0 classes and 0 folders.
[2018.03.28-00.34.03:759][ 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0002 seconds. Added 0 classes and 0 folders.
[2018.03.28-00.34.03:790][ 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0002 seconds. Added 1 classes and 2 folders.
[2018.03.28-00.34.03:801][ 0]LogSlate: Took 0.000165 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2018.03.28-00.34.03:802][ 0]LogSlate: Took 0.000143 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2018.03.28-00.34.03:805][ 0]LogSlate: Took 0.000125 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2018.03.28-00.34.03:870][ 0]LogRenderer: Reallocating scene render targets to support 1140x492 Format 10 NumSamples 1 (Frame:1).
[2018.03.28-00.34.03:979][ 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0002 seconds. Added 1 classes and 2 folders.
[2018.03.28-00.34.03:979][ 0]LogLoad: (Engine Initialization) Total time: 13.64 seconds
[2018.03.28-00.34.03:979][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2018.03.28-00.34.03:979][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
[2018.03.28-00.34.04:356][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2018.03.28-00.34.04:419][ 0]LogRenderer: Reallocating scene render targets to support 1140x508 Format 10 NumSamples 1 (Frame:3).
[2018.03.28-00.34.04:419][ 0]LogSlate: Took 0.000193 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
[2018.03.28-00.34.04:651][ 1]LogFileCache: Retrieving MD5 hashes for directory ‘E:/restart/Content/’ took 0.32s
[2018.03.28-00.34.10:329][ 18]LogAssetRegistry: Asset discovery search completed in 14.6978 seconds
[2018.03.28-00.34.10:391][ 18]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
[2018.03.28-00.34.10:391][ 18]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000068 seconds (updated 0 objects)
[2018.03.28-00.34.36:897][937]LogSlate: Took 0.000100 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
[2018.03.28-00.34.37:063][937]LogLinker: Warning: Can’t find file ‘/Game/Stormtrooper6’
[2018.03.28-00.34.37:063][937]LogLinker: Warning: Can’t find file for asset ‘/Game/Stormtrooper6’ while loading E:/restart/Content/stormyyled.uasset.
[2018.03.28-00.34.37:063][937]LoadErrors: Error: /Game/stormyyled : Can’t find file for asset. /Game/Stormtrooper6
[2018.03.28-00.34.37:064][937]LogLinker: Warning: Can’t find file ‘/Game/Stormtrooper6’
[2018.03.28-00.34.37:064][937]LogLinker: Warning: Can’t find file for asset ‘/Game/Stormtrooper6’ while loading E:/restart/Content/stormyyled.uasset.
[2018.03.28-00.34.37:064][937]LogLinker: Warning: Can’t find file ‘/Game/stormyyled_Cube_PhysicsAsset’
[2018.03.28-00.34.37:064][937]LogLinker: Warning: Can’t find file for asset ‘/Game/stormyyled_Cube_PhysicsAsset’ while loading E:/restart/Content/stormyyled.uasset.
[2018.03.28-00.34.37:064][937]LoadErrors: Error: /Game/stormyyled : Can’t find file for asset. /Game/stormyyled_Cube_PhysicsAsset
[2018.03.28-00.34.37:064][937]LogLinker: Warning: Can’t find file ‘/Game/stormyyled_Cube_Skeleton’
[2018.03.28-00.34.37:064][937]LogLinker: Warning: Can’t find file for asset ‘/Game/stormyyled_Cube_Skeleton’ while loading E:/restart/Content/stormyyled.uasset.
[2018.03.28-00.34.37:064][937]LoadErrors: Error: /Game/stormyyled : Can’t find file for asset. /Game/stormyyled_Cube_Skeleton
[2018.03.28-00.34.37:064][937]LogLinker: Warning: Can’t find file ‘/Game/stormyyled_Stormtrooper_001_PhysicsAsset’
[2018.03.28-00.34.37:064][937]LogLinker: Warning: Can’t find file for asset ‘/Game/stormyyled_Stormtrooper_001_PhysicsAsset’ while loading E:/restart/Content/stormyyled.uasset.
[2018.03.28-00.34.37:064][937]LoadErrors: Error: /Game/stormyyled : Can’t find file for asset. /Game/stormyyled_Stormtrooper_001_PhysicsAsset
[2018.03.28-00.34.37:065][937]LogLinker: Warning: Can’t find file ‘/Game/stormyyled_Cube_PhysicsAsset’
[2018.03.28-00.34.37:065][937]LogLinker: Warning: Can’t find file for asset ‘/Game/stormyyled_Cube_PhysicsAsset’ while loading E:/restart/Content/stormyyled.uasset.
[2018.03.28-00.34.37:066][937]LogLinker: Warning: Can’t find file ‘/Game/stormyyled_Stormtrooper_001_PhysicsAsset’
[2018.03.28-00.34.37:066][937]LogLinker: Warning: Can’t find file for asset ‘/Game/stormyyled_Stormtrooper_001_PhysicsAsset’ while loading E:/restart/Content/stormyyled.uasset.
[2018.03.28-00.34.37:066][937]LogLinker: Warning: Can’t find file ‘/Game/stormyyled_Cube_Skeleton’
[2018.03.28-00.34.37:066][937]LogLinker: Warning: Can’t find file for asset ‘/Game/stormyyled_Cube_Skeleton’ while loading E:/restart/Content/stormyyled.uasset.
[2018.03.28-00.34.37:904][937]LogSlate: Took 0.000134 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2018.03.28-00.34.38:550][937]LogLinker: Warning: Can’t find file ‘/Game/stormyyled_Cube_Skeleton’
[2018.03.28-00.34.38:550][937]LoadErrors: Failed to load /Game/stormyyled_Cube_Skeleton.stormyyled_Cube_Skeleton Referenced by stormyyled_Cube
[2018.03.28-00.34.38:550][937]LogLinker: Warning: Can’t find file for asset ‘/Game/stormyyled_Cube_Skeleton’ while loading NULL.
[2018.03.28-00.34.38:550][937]LogLinker: Warning: Can’t find file ‘/Game/stormyyled_Cube_PhysicsAsset’
[2018.03.28-00.34.38:550][937]LoadErrors: Failed to load /Game/stormyyled_Cube_PhysicsAsset.stormyyled_Cube_PhysicsAsset Referenced by stormyyled_Cube
[2018.03.28-00.34.38:550][937]LogLinker: Warning: Can’t find file for asset ‘/Game/stormyyled_Cube_PhysicsAsset’ while loading NULL.
[2018.03.28-00.34.38:550][937]LogLinker: Warning: Can’t find file ‘/Game/stormyyled_Stormtrooper_001_PhysicsAsset’
[2018.03.28-00.34.38:550][937]LoadErrors: Failed to load /Game/stormyyled_Stormtrooper_001_PhysicsAsset.stormyyled_Stormtrooper_001_PhysicsAsset Referenced by stormyyled_Stormtrooper_001
[2018.03.28-00.34.38:550][937]LogLinker: Warning: Can’t find file for asset ‘/Game/stormyyled_Stormtrooper_001_PhysicsAsset’ while loading NULL.
[2018.03.28-00.34.38:550][937]LogLinker: Warning: Can’t find file ‘/Game/Stormtrooper6’
[2018.03.28-00.34.38:551][937]LoadErrors: Failed to load /Game/Stormtrooper6.Stormtrooper6 Referenced by stormyyled_Stormtrooper_001
[2018.03.28-00.34.38:551][937]LogLinker: Warning: Can’t find file for asset ‘/Game/Stormtrooper6’ while loading NULL.
[2018.03.28-00.34.38:667][937]LogWindows: Windows GetLastError: The operation completed successfully. (0)

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks