AI Patrol failing
I've set up a simple patrol script for an enemy AI character for my game, to make him idly walk around in some hallways. I currently have three target points set up at ground level, and I've included a screenshot of the script. It works perfectly in simulation mode, but when I actually play the game the AI Move To node constantly fails no matter what I do and what settings I use. He moves to the first point, and then stops permanently. Sometimes he only goes halfway and then stops. Yes I have a navmesh, yes the way is clear of obstacles, yes he is movable, yes I have a call to my PatrolToPoint event on BeginPlay.
asked Mar 28 '18 at 01:29 AM in Blueprint Scripting
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