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Custom node with the following code View.ExposureScale Error

I want normalize value then lerp opacity so that in darker areas, the opacity! decreases.

https://answers.unrealengine.com/storage/attachments/80490-exposurescale.jpg

[SM5] /Engine/Generated/Material.ush(1414,8-25): error X3004: undeclared identifier 'View_ExposureScale' View.ExposureScale Error [SM5] /Engine/Generated/Material.ush(1414,1-26): error X3080: 'CustomExpression0': function must return a value Material Expression Error in 4.19.3 on compiling shaders

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Product Version: UE 4.19
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asked Mar 28 '18 at 07:51 AM in Bug Reports

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Xaser3D
91 2 7 8

avatar image Jeff A ♦♦ STAFF Mar 28 '18 at 02:05 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

avatar image TheJamsh Jul 07 '18 at 12:45 AM

Also have this problem, I guess the param has been moved (again).

Would love to know where these are kept so we can easily find changes!

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