Adding to multi-cast delegate causing crash
I have declared a multicast delegate like so:
but when I try to add a function to this delegate
it causes Unreal to crash with the following error:
Specifically, the variable InvocationListLockCount (a mutable int) in MulticastDelegateBase.h has a null value.
It seems as though the delegate has not been initialized, but I am unsure why.
Any help would be appreciated.
asked Mar 28 '18 at 09:36 AM in C++ Programming
answered Mar 29 '18 at 02:51 PM
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