Drawing a texture from a Render Target and applying it to a model results in washed out colors

Hey folks,

maybe you can help me with this problem I’ve been having - I draw a texture to a Render Target that is used by a SceneCaptureComponent2D and then I pull out the texture data again as a Byte Array; when applying a texture built from this Byte Array, the colors appear all weak and washed out. I found similar issues connected to Render Targets in older threads, but unfortunately none of the suggestions fixed my problem. Here is my SceneCaptureComponent2D setup; I already tested all the different Capture Sources that seemed to make sense and the result did not change at all.

Apparently setting the resolution of the Render Target to a fixed value (1024x1024 in our case) caused these issues; when we set the size of it to the size of our current texture divided by 2, 4 or 8 the colors remained on their original values.

Also enabling of sRGB for RenderTarget could help to save colors.