x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

AnswerHub Maintenance

Background maintenance is scheduled to occur between 9 - 11am EDT on Tuesday, May 21. Site operation may be slower than normal during this time and a brief interruption in operation may be observed

[Feature Request] Use enums in addition to booleans in the material editor

What i mean is: since static booleans / switches are not part of the HLSL but just an editor feature to help developer to enable/diseble part of the material graph that need/not to be compiled, would be helpful to have enums for the same pourpose.

E.g.1: the developer could create n different effects and use an enum in the editor to let the graphic designer to freely choose which to use. E.g.2: recently i made a single material that included 3 different graphs for the same displace effect to be used in 3 LODs and used 2 static switches in line to create 3 different material instance for the LODs, it would have been much clear and easy to have a single switch.

I don't know if it is just never been thinked or there are engine-related issues/problems, but since the enun handling is already there for blueprints how difficult could it be to be ported into the material editor?

Product Version: Not Selected
Tags:
more ▼

asked Mar 28 '18 at 03:12 PM in Using UE4

avatar image

fudo
109 6 23 27

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question