Play Animation Without Animation Blueprint
I am very new to animations and just want my player character to play an animation on a key press. I created an animation by copy pasting then modifying one of the animations from the animation starter pack. However, when I use the Play Animation node in my character bp it doesn't do anything. I think this is probably something to do with the fact that copy pasting the animation probably copy pasted the animation BP too, and something about the animation BP is stopping me from playing an animation simply.
Is there any way I can play this animation from my character BP without using animation BPs at all? If not, can someone give a really simple explanation for how I would modify the anim BP so it can play an animation when I press a key?
asked Mar 28 '18 at 05:45 PM in Blueprint Scripting
Yeah you can if you do something like.
Set the mesh animation mode to "Use Animation Asset", this step is actually not needed as play animation will overwrite your Anim BP but I did this just to show the process without Anim BP at all.
Then with any event you can have it play an animation, something like this.
Of course you lose the benefits of blending and the robustness and power of the Anim BP system, but it definitely can be done.
answered Mar 28 '18 at 11:33 PM
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