Master Level Blueprint?
Is it possible to have a single, master level blueprint that all levels use?
I have 10 levels. All the level blueprints are almost identical, only slight differences. Making changes is a pain because I have to copy the change, open each level, paste in the changes, and save. A single, master level blueprint would streamline my workflow.
asked Mar 28 '18 at 08:26 PM in Blueprint Scripting
There is something like that and called GameMode class. GameMode class should contain common logic for entire game or rether game mode as name suggests. It should control all the game rules.
You seem to not have idea bout how UE4 gameplay framework works: https://docs.unrealengine.com/en-us/Gameplay/Framework
answered Mar 29 '18 at 06:52 PM
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