Procedural holes in mesh
I'm making a golf game and wanted to place the hole procedurally at a location in the golf green mesh.
I'm wondering if it can be done through procedural mesh editing but im getting in a right mess with the verts tris uvs and normals. this really isn't my thing. Ideally, I would like to place a cylinder above the hole location, trace down and create the hole in the mesh plane.
asked Mar 28 '18 at 10:12 PM in Blueprint Scripting
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