Multiplayer steam seamless travel problem
Hey, I have a Lobby where Clients could join and that works Gold But if i travel to another map only the host is traveling. The Client gets a fatal error and the game is crashing. Seamless travel is checked and in the logs i can see that the transition Map works on Client also the New map is Start loading. The fatal error dort leaves any Informations why Its crashing.
I have a Lobby and a Gameplay gamemode. To switch between controllers and stuff iam using Tick event from Level BP in the New map and I Check if the Controller is local if so i Fire a custom event to spawn and posses the Player. What could It be that the Client crashes?
asked Mar 29 '18 at 03:49 AM in Everything Else
It was cause of get network Players Note on begin play in Level blueprint
answered Apr 22 '18 at 05:10 PM
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