Handled ensure: ReflectionSceneProxy

Strange stuff sometime give me my log:

LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: ReflectionSceneProxy->ViewRect[0].Min.X >= 0 [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Renderer\Private\PlanarReflectionRendering.cpp] [Line: 704]
LogOutputDevice: Error: Stack: 
LogOutputDevice: Error: [Callstack] 0x00000000F4ADBA76 UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:234]
LogOutputDevice: Error: [Callstack] 0x00000000F483AE3A UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:299]
LogOutputDevice: Error: [Callstack] 0x00000000F484ECD6 UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:430]
LogOutputDevice: Error: [Callstack] 0x00000000EAED35F3 UE4Editor-Renderer.dll!FPlanarReflectionParameters::SetParameters() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\planarreflectionrendering.cpp:704]
LogOutputDevice: Error: [Callstack] 0x00000000EAC7362A UE4Editor-Renderer.dll!FBasePassReflectionParameters::SetMesh() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\basepassrendering.cpp:216]
LogOutputDevice: Error: [Callstack] 0x00000000EAC7303C UE4Editor-Renderer.dll!TBasePassPixelShaderPolicyParamType<FUniformLightMapPolicyShaderParametersType>::SetMesh() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\basepassrendering.inl:84]
LogOutputDevice: Error: [Callstack] 0x00000000EAC741C5 UE4Editor-Renderer.dll!TBasePassDrawingPolicy<FUniformLightMapPolicy>::SetMeshRenderState() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\basepassrendering.h:1236]
LogOutputDevice: Error: [Callstack] 0x00000000EABCE788 UE4Editor-Renderer.dll!TStaticMeshDrawList<TBasePassDrawingPolicy<FUniformLightMapPolicy> >::DrawElement<2>() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\staticmeshdrawlist.inl:248]
LogOutputDevice: Error: [Callstack] 0x00000000EABCFE95 UE4Editor-Renderer.dll!TStaticMeshDrawList<TBasePassDrawingPolicy<FUniformLightMapPolicy> >::DrawVisibleInner<2>() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\staticmeshdrawlist.inl:399]
LogOutputDevice: Error: [Callstack] 0x00000000EAC33E63 UE4Editor-Renderer.dll!TStaticMeshDrawList<TBasePassDrawingPolicy<FUniformLightMapPolicy> >::DrawVisible() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\staticmeshdrawlist.inl:451]
LogOutputDevice: Error: [Callstack] 0x00000000EAC68458 UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::RenderBasePassStaticDataType() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\basepassrendering.cpp:1005]
LogOutputDevice: Error: [Callstack] 0x00000000EAC67ED5 UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::RenderBasePassStaticData() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\basepassrendering.cpp:1111]
LogOutputDevice: Error: [Callstack] 0x00000000EAC68D6C UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::RenderBasePassView() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\basepassrendering.cpp:1368]
LogOutputDevice: Error: [Callstack] 0x00000000EAC675BD UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::RenderBasePass() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\basepassrendering.cpp:984]
LogOutputDevice: Error: [Callstack] 0x00000000EACEAFD0 UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::Render() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:989]
LogOutputDevice: Error: [Callstack] 0x00000000EB1C1089 UE4Editor-Renderer.dll!CaptureSceneToScratchCubemap() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\reflectionenvironmentcapture.cpp:715]
LogOutputDevice: Error: [Callstack] 0x00000000EB1E8128 UE4Editor-Renderer.dll!TGraphTask<`CaptureSceneIntoScratchCubemap'::`4'::EURCMacro_CaptureCommand>::ExecuteTask() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829]
LogOutputDevice: Error: [Callstack] 0x00000000F470B723 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:665]
LogOutputDevice: Error: [Callstack] 0x00000000F470BD4A UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:574]
LogOutputDevice: Error: [Callstack] 0x0000000016813CC9 UE4Editor-RenderCore.dll!RenderingThreadMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:331]
LogOutputDevice: Error: [Callstack] 0x0000000016814CF6 UE4Editor-RenderCore.dll!FRenderingThread::Run() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:465]
LogOutputDevice: Error: [Callstack] 0x00000000F4ADA36C UE4Editor-Core.dll!FRunnableThreadWin::Run() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
LogOutputDevice: Error: [Callstack] 0x00000000F4ACF0D3 UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:33]
LogOutputDevice: Error: [Callstack] 0x000000004AFF1FE4 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x000000004DB0EFC1 ntdll.dll!UnknownFunction []

What is that mean? What I must do for resolve that error?

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It’s a bug and it’s logged:

(I get this every time I open a map with a planar reflection in it too, since 4.19)