How to (clamp) limit rotation?

I dont want my camera component to rotate beyond 70 degrees, ive tried using all clamp nodes but they wont limit the angle, obviously ive tried “set rotation” but it snaps too quickly, basically I want smooth movement but angle limit to 70 degrees.

Do you have a screenshot fo the code or blueprint you are trying to clamp? If you have a basic NewZ = Clamp(GetCurrentRotation.Z + ChangeInRotation.Z, -70, 70), the clamp should stop the new Z rotation you use going beyond the 70 point.

Hello! Add a Player Camera Manager BP to your Player Controller BP and you can set the value. See the picture.