Randomization during game

Hello, I have some functions that I want randomly executing during game.

I have a randomization blueprint I usually use that usually works fine,

however when I use it for these functions, it only randomly picks one at the start of the game and sticks with it.

What I’m aiming for is for it to randomly execute one of the functions every 3 seconds or so.

Any help?
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can you add a picture of your Blueprints

sorry, thought i did.

Yeah. The way you have it set up now, it sets a timer that ticks off and does nothing, then it creates another timer that calls an attack function over and over in a loop. I think you also want to call the attack functions directly rather than through the looping timer-by-function nodes. You just want the first timer to be ticking off.

Oh wow, yeah. Made the corrections. Thanks.

@ All you.

your timer isnt actually doing anything the way you have it setup there. you need to connect the custom event to the switch. your probably going to have issue with the way that you are calling your other events too.