How to access BP properties from Sequencer?
Hello. Is it possible to access the properties of a BP from the Sequencer? For example, let's suppose I have a BP inside my level that is able to change the post-process effect in game. Fine, I want to do the same during my sequence, so I have to access to that BP and its properties during the sequence and also modifying them. Is this possible? If not, is there a work around? Thank you very much.
asked Mar 29 '18 at 10:29 AM in Blueprint Scripting
Enable the "Expose to Cinematics" toggle on the blueprint variable, compile and then it should be in the +Track menu for the actor in the sequence.
answered Mar 29 '18 at 02:59 PM
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