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How to access BP properties from Sequencer?

Hello. Is it possible to access the properties of a BP from the Sequencer? For example, let's suppose I have a BP inside my level that is able to change the post-process effect in game. Fine, I want to do the same during my sequence, so I have to access to that BP and its properties during the sequence and also modifying them. Is this possible? If not, is there a work around? Thank you very much.

Product Version: UE 4.18
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asked Mar 29 '18 at 10:29 AM in Blueprint Scripting

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Redot3D
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Enable the "Expose to Cinematics" toggle on the blueprint variable, compile and then it should be in the +Track menu for the actor in the sequence.

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answered Mar 29 '18 at 02:59 PM

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Max.Chen STAFF
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avatar image Redot3D Mar 31 '18 at 01:51 PM

It works! Thank you very much.

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