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Weapon Static Mesh Problems

Hi everyone,

I had this problem on another inventory system that i made last week and i couldn't figure out what was causing it. The problem is that my weapons don't go into my inventory but all consumables do. But after tweaking things and looking around i figured that it seems as if the problem is the static mesh.

Here's how. The cube shown in the image below carries the same data as the weapon meshes. The only thing different about them is that i changed the static mesh. Whats weird is that the cube works fine and gets destroyed when i hit a certain key then goes into my inventory as a weapon but the weapon meshes don't and i cant interact with them. Why? alt text

Product Version: UE 4.18
screenshot-6.png (584.5 kB)
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asked Mar 29 '18 at 11:26 AM in Blueprint Scripting

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DevBot YT
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avatar image Jin_VE Mar 29 '18 at 06:07 PM

You sure the weapons are static meshes? Most animated weapons are skeletal meshes.

avatar image DevBot YT Mar 30 '18 at 02:18 AM

Yes, Ive tried both static and skeletal meshes and neither work.

avatar image Nebula Games Inc Mar 30 '18 at 02:20 AM

Can you post screen shots of how you add items to the inventory and how you “Interact” with your inventory? This would be helpful in resolving your issue

avatar image DevBot YT Mar 30 '18 at 02:52 AM

alt text alt textalt textalt text

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