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UObjects cannot call functions from Function Libraries implemented in BP

Recently I stumbled across one problem: I needed to call a function from a Blueprint Function Library implemented in BP inside a UObject child but it was not accessible. However, I was able to call any function from a Blueprint Function Library implemented in C++. I simply moved the function from BP to C++ so I got no problem with it, but my question is:

Is it the expected behaviour and if yes, could someone please explain this to me?

Product Version: UE 4.18
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asked Mar 29 '18 at 12:36 PM in Using UE4

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Hustlan
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avatar image Strombonni Apr 29 '18 at 05:29 PM

I haven't seen an explanation of this, but it's frustrating. The limitations of blueprints are more and more pushing me to having to do this in C++, not because it's helping me on my project, but just because of limitations in the blueprint system overall.

avatar image drUniversalis Jun 27 '18 at 07:10 PM

Seems like we sit in the same boat. How did it turn out for you? Did you convert your libraries to c++ yet, or dropped the whole UObject and got back to AActor ALL THE THINGS?

avatar image Hustlan Aug 09 '18 at 09:21 AM

/bump thread

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