Physics Constraint "Disable Collision" not working in sublevels

  1. Create a blueprint actor with two static meshes connected by a physics constraint.

  2. Make the static meshes overlap.

  3. Disable Collision on the physics constraint (should stop the two meshes colliding with each other).

  4. Drop the actor into a persistent level and observe desired behaviour.

  5. Move the actor into a sub-level and the meshes now collide.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks