I’m developing the interface of my game completely in C++. For some reason there are not much information about UE4 UI in C++. So I come here with my question. My question is pretty straight forward. How do I set up an UBorder for an UImage?
My current code looks like this:
That doesn’t produce the result that I want:
I tried setting a color to the brush:
But, that paint the hole box:
I would greatly appreciate, if you guys could help me on this one and/or point me to an article or post that explain it.
Thanks