x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Matinee for character?

Big noob question here,i want to attach my matinee to a character that i am using,his matinee animation to rotate him 90deegres,after completing simple move to, he dissapears or start this matinee at his starting position,overall can i use in general matinee as animation for my characters when they die?My characters are only static cubes who are static meshes,no skeletons on them.

Product Version: UE 4.19
Tags:
more ▼

asked Mar 29 '18 at 07:31 PM in Using UE4

avatar image

straja95
28 2 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Matinee, as far as I know, was intended for putting together many animatable components for a cutscene or something similar. Matinee is also quite old, and you should consider using Level Sequencer, the new tool for making cutscenes and other.
You could consider using skeletal meshes, as this will allow you to create animations externally. This is the generally preferred way of animating characters. Other than that, you could use a timeline to interpolate between 0 and 90 and use Add Relative Rotation to animate the cube.
Also, FYI you can import a static mesh (not rigged) into Unreal Engine as a skeletal mesh, and it will automatically generate bones based on the hierarchy of the mesh's components. This would allow you to do skeletal mesh specific things if you wanted to.

more ▼

answered Jul 12 '18 at 04:38 PM

avatar image

herobank110
236 1 3 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question