Set Material on particle system doesn't work anymore
I have a blueprint that randomly selects a material and assigns it to a particle system in order to create color variations:
This was working fine on 4.17, but once I updated my project to 4.19, the particles always have their default material. I debugged and made sure that a valid random material is getting chosen, that the random materials render as expected when I preview them, and that this code is actually running.
Workarounds I've tried:
None of those worked, so I'm at a bit of a loss how to get around this without pursuing a different implementation. Help would be appreciated!
asked Mar 29 '18 at 08:39 PM in Bug Reports
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