Enabling Post Processing Component On one character enables it on local players

My Character Blueprint class has a post processing component attached to it that is only activated when he takes damage.

However when one player takes damage, the other splitscreen characters also get affected by his post processing.

The other weird part is that if you walk through a post processing volume in the actual level it does not affect the other players.

Is this a replication issue or something?

Any help is appreciated.

Ok I got this one solved.

Problem was that I had the post processing component as a child to the camera component and had it checked for unbound.

The unbound property in post processing components makes it fill the shape of the parent component and since the camera doesnt have a true shape it just was completely unbound.