x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Level keeps resetting character on play mode

Hello,

I am not quite sure what i have done during the blueprint creation with my level, as every time i switch to play mode, the level keeps re-spawning my character back to its network start every several seconds and happens no matter where i place my character, please help as this level project is part of my university module.

I could not attach the output log as it wouldn't let me so i have posted it below...

LogTemp: Repeating last play command: New Editor Window (PIE) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel.PunkCityZones' with GeneratedClass '/Game/Maps/PunkCityZones.PunkCityZones_C' with ClassGeneratedBy '/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel.Punk CityZones' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: PunkCityZones (30 Mar 2018 03:25:43) LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_PunkCityZones LogPlayLevel: PIE: StaticDuplicateObject took: (0.038488s) LogAIModule: Creating AISystem for world PunkCityZones LogPlayLevel: PIE: World Init took: (0.000861s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/PunkCityZones.PunkCityZones to /Game/Maps/UEDPIE_0_PunkCityZones.PunkCityZones (0.039868s) LogInit: XAudio2 using 'Speakers (Conexant SmartAudio HD)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'FirstPersonGameMode_C' LogWorld: Bringing World /Game/Maps/UEDPIE_0_PunkCityZones.PunkCityZones up for play (max tick rate 60) at 2018.03.30-02.25.44 LogWorld: Bringing up level for play took: 0.008422 LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode: Display: Match State Changed from WaitingToStart to InProgress LogGameState: Match State Changed from WaitingToStart to InProgress PIE: Play in editor start time for /Game/Maps/UEDPIE_0_PunkCityZones -0.109 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel.PunkCityZones' with GeneratedClass '/Game/Maps/PunkCityZones.PunkCityZones_C' with ClassGeneratedBy '/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel.PunkC ityZones' LogGameMode: Display: Match State Changed from InProgress to LeavingMap LogGameState: Match State Changed from InProgress to LeavingMap LogNet: Browse: /Game/Maps/PunkCityZones LogLoad: LoadMap: /Game/Maps/PunkCityZones LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_PunkCityZones LogPlayLevel: PIE: StaticDuplicateObject took: (0.036900s) LogAIModule: Creating AISystem for world PunkCityZones LogPlayLevel: PIE: World Init took: (0.000881s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/PunkCityZones.PunkCityZones to /Game/Maps/UEDPIE_0_PunkCityZones.PunkCityZones (0.038593s) LogLoad: Game class is 'FirstPersonGameMode_C' LogWorld: Bringing World /Game/Maps/UEDPIE_0_PunkCityZones.PunkCityZones up for play (max tick rate 60) at 2018.03.30-02.25.49 LogWorld: Bringing up level for play took: 0.007373 LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode: Display: Match State Changed from WaitingToStart to InProgress LogGameState: Match State Changed from WaitingToStart to InProgress LogLoad: Took 0.071621 seconds to LoadMap(/Game/Maps/UEDPIE_0_PunkCityZones) LogGameMode: Display: Match State Changed from InProgress to LeavingMap LogGameState: Match State Changed from InProgress to LeavingMap LogNet: Browse: /Game/Maps/PunkCityZones LogLoad: LoadMap: /Game/Maps/PunkCityZones LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_PunkCityZones LogPlayLevel: PIE: StaticDuplicateObject took: (0.034722s) LogAIModule: Creating AISystem for world PunkCityZones LogPlayLevel: PIE: World Init took: (0.000988s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/PunkCityZones.PunkCityZones to /Game/Maps/UEDPIE_0_PunkCityZones.PunkCityZones (0.036826s) LogLoad: Game class is 'FirstPersonGameMode_C' LogWorld: Bringing World /Game/Maps/UEDPIE_0_PunkCityZones.PunkCityZones up for play (max tick rate 60) at 2018.03.30-02.25.55 LogWorld: Bringing up level for play took: 0.009092 LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode: Display: Match State Changed from WaitingToStart to InProgress LogGameState: Match State Changed from WaitingToStart to InProgress LogLoad: Took 0.067197 seconds to LoadMap(/Game/Maps/UEDPIE_0_PunkCityZones) LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel.PunkCityZones' with GeneratedClass '/Game/Maps/PunkCityZones.PunkCityZones_C' with ClassGeneratedBy '/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel.PunkCi tyZones' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel.PunkCityZones' with GeneratedClass '/Game/Maps/PunkCityZones.PunkCityZones_C' with ClassGeneratedBy '/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel.PunkCit yZones' LogSlate: Took 0.000194 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K) LogSavePackage: Save=813.66ms LogSavePackage: Moving '../../../../../../Users/User/Desktop/SHU Games 1st Year/2ndSemester/LVL_4_Game_World_Mechanics/FH_Punk_City_Tutorial_Level/Saved/PunkCityZones_Auto14F70C94A467196C1388FAEAE09A011D3.tmp' to '../../../../../../Users/User/Desktop/SHU Games 1st Year/2ndSemester/LVL_4_Game_World_Mechanics/FH_Punk_City_Tutorial_Level/Saved/Autosaves/Game/Ma ps/PunkCityZones_Auto1.umap' LogSavePackage: Display: Finished SavePackage ../../../../../../Users/User/Desktop/SHU Games 1st Year/2ndSemester/LVL_4_Game_World_Mechanics/FH_Punk_City_Tutorial_Level/Saved/Autosaves/Game/Maps/PunkCityZones_Auto1.umap LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/PunkCityZones' took 0.856 LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.85

Product Version: UE 4.18
Tags:
more ▼

asked Mar 30 '18 at 01:30 PM in Blueprint Scripting

avatar image

FAH2018
1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first
  • RESOLVED -

False alarm, it was a problem with one of my matinee actors on the level blueprints, my level runs fine now.

more ▼

answered Mar 30 '18 at 01:56 PM

avatar image

FAH2018
1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question