Level keeps resetting character on play mode

Hello,

I am not quite sure what i have done during the blueprint creation with my level, as every time i switch to play mode, the level keeps re-spawning my character back to its network start every several seconds and happens no matter where i place my character, please help as this level project is part of my university module.

I could not attach the output log as it wouldn’t let me so i have posted it below…

LogTemp: Repeating last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel.PunkCityZones’ with GeneratedClass ‘/Game/Maps/PunkCityZones.PunkCityZones_C’ with ClassGeneratedBy ‘/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel.Punk
CityZones’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: PunkCityZones (30 Mar 2018 03:25:43)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_PunkCityZones
LogPlayLevel: PIE: StaticDuplicateObject took: (0.038488s)
LogAIModule: Creating AISystem for world PunkCityZones
LogPlayLevel: PIE: World Init took: (0.000861s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/PunkCityZones.PunkCityZones to /Game/Maps/UEDPIE_0_PunkCityZones.PunkCityZones (0.039868s)
LogInit: XAudio2 using ‘Speakers (Conexant SmartAudio HD)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘FirstPersonGameMode_C’
LogWorld: Bringing World /Game/Maps/UEDPIE_0_PunkCityZones.PunkCityZones up for play (max tick rate 60) at 2018.03.30-02.25.44
LogWorld: Bringing up level for play took: 0.008422
LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Play in editor start time for /Game/Maps/UEDPIE_0_PunkCityZones -0.109
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel.PunkCityZones’ with GeneratedClass ‘/Game/Maps/PunkCityZones.PunkCityZones_C’ with ClassGeneratedBy ‘/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel.PunkC
ityZones’
LogGameMode: Display: Match State Changed from InProgress to LeavingMap
LogGameState: Match State Changed from InProgress to LeavingMap
LogNet: Browse: /Game/Maps/PunkCityZones
LogLoad: LoadMap: /Game/Maps/PunkCityZones
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_PunkCityZones
LogPlayLevel: PIE: StaticDuplicateObject took: (0.036900s)
LogAIModule: Creating AISystem for world PunkCityZones
LogPlayLevel: PIE: World Init took: (0.000881s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/PunkCityZones.PunkCityZones to /Game/Maps/UEDPIE_0_PunkCityZones.PunkCityZones (0.038593s)
LogLoad: Game class is ‘FirstPersonGameMode_C’
LogWorld: Bringing World /Game/Maps/UEDPIE_0_PunkCityZones.PunkCityZones up for play (max tick rate 60) at 2018.03.30-02.25.49
LogWorld: Bringing up level for play took: 0.007373
LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
LogLoad: Took 0.071621 seconds to LoadMap(/Game/Maps/UEDPIE_0_PunkCityZones)
LogGameMode: Display: Match State Changed from InProgress to LeavingMap
LogGameState: Match State Changed from InProgress to LeavingMap
LogNet: Browse: /Game/Maps/PunkCityZones
LogLoad: LoadMap: /Game/Maps/PunkCityZones
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_PunkCityZones
LogPlayLevel: PIE: StaticDuplicateObject took: (0.034722s)
LogAIModule: Creating AISystem for world PunkCityZones
LogPlayLevel: PIE: World Init took: (0.000988s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/PunkCityZones.PunkCityZones to /Game/Maps/UEDPIE_0_PunkCityZones.PunkCityZones (0.036826s)
LogLoad: Game class is ‘FirstPersonGameMode_C’
LogWorld: Bringing World /Game/Maps/UEDPIE_0_PunkCityZones.PunkCityZones up for play (max tick rate 60) at 2018.03.30-02.25.55
LogWorld: Bringing up level for play took: 0.009092
LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
LogGameState: Match State Changed from WaitingToStart to InProgress
LogLoad: Took 0.067197 seconds to LoadMap(/Game/Maps/UEDPIE_0_PunkCityZones)
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel.PunkCityZones’ with GeneratedClass ‘/Game/Maps/PunkCityZones.PunkCityZones_C’ with ClassGeneratedBy ‘/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel.PunkCi
tyZones’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel.PunkCityZones’ with GeneratedClass ‘/Game/Maps/PunkCityZones.PunkCityZones_C’ with ClassGeneratedBy ‘/Game/Maps/PunkCityZones.PunkCityZones:PersistentLevel.PunkCit
yZones’
LogSlate: Took 0.000194 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogSavePackage: Save=813.66ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/User/Desktop/SHU Games 1st Year/2ndSemester/LVL_4_Game_World_Mechanics/FH_Punk_City_Tutorial_Level/Saved/PunkCityZones_Auto14F70C94A467196C1388FAEAE09A011D3.tmp’ to ‘…/…/…/…/…/…/Users/User/Desktop/SHU Games 1st Year/2ndSemester/LVL_4_Game_World_Mechanics/FH_Punk_City_Tutorial_Level/Saved/Autosaves/Game/Ma
ps/PunkCityZones_Auto1.umap’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/…/Users/User/Desktop/SHU Games 1st Year/2ndSemester/LVL_4_Game_World_Mechanics/FH_Punk_City_Tutorial_Level/Saved/Autosaves/Game/Maps/PunkCityZones_Auto1.umap
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/Maps/PunkCityZones’ took 0.856
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.85

  • RESOLVED -

False alarm, it was a problem with one of my matinee actors on the level blueprints, my level runs fine now.