I am using a scene capture 2d component of my character for my inventory. It does not seem to run as well when I playtest it as when I view it in the engine editor

My character has an item attached to a socket and is also animated. When I view the scene capture in the engine editor, everything is smooth and the item is firmly socketed. However, when I actually playtest the scene capture, the animation is still smooth, but the item wiggles around in its socket. I think the best way to describe it is that the location of the item is being updated less than the actor animation is, which leads to it appearing jittery. I also tested it by playing the animation on a characterBP that’s actually controllable (not for a scene capture) and the item seems to animate fine in that case.