Mesh rotation rate working as acceleration(cascade)(4.3)

In 4.3 Initial mesh rotation rate module in cascade is working as acceleration instead of velocity.

I want to rotate my mesh at a constant speed of 1. But instead the speed increases over the course of its life.

Even a rotation rate of 0.05 make it quite fast towards the end.

Is it a bug or a new feature? If its a new feature, then is there a way to rotate a mesh at a constant speed? Like the initial mesh rotation in 4.2?

Hey envenger -

Thank you for the report. You are correct the Mesh Rotation Rate is currently working incorrectly in 4.3.0/1, but the issue has been addressed and has been fixed in 4.4.0 which is currently in preview now and the Live version will be coming soon.

Thank You

Eric Ketchum