In 4.3 Initial mesh rotation rate module in cascade is working as acceleration instead of velocity.
I want to rotate my mesh at a constant speed of 1. But instead the speed increases over the course of its life.
Even a rotation rate of 0.05 make it quite fast towards the end.
Is it a bug or a new feature? If its a new feature, then is there a way to rotate a mesh at a constant speed? Like the initial mesh rotation in 4.2?