BUG: Add instance function (hierarchical instanced static meshes)

(tested in 4.18 too)

  1. Create new project

  2. Create Actor with HISM component, Mesh will be Cube from Engine (100 cm length)

  3. Paste simple logic with function Add Instance in the construction script

  1. Compile and you can see gaps between instances (approximately 4 mm)

If you make instances by hand (with ForLoop values - 0,100,200 and etc on Y axis) - all is ok, without gaps.
For automatic mode need to make coeficient instead 100 - 99,96 (somehow unreal past 99.959999 ).

I think problem in the “Add Instance” functionality

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

Hey, Jeff.

I made it with this too. but submission is as shout in the empty. There is not rating, comments or any feedback. it’s very wrong decision make it so. better make more pools in bug report of answer hub if you need more required info.

please review this info, on the forum there are many too by you link. please do it right, thank you

Just checked 4.19.2 - it’s fixed now. Thank you!)
but I have another issue with hism